top of page

HALO

PERDITION - DESIGN

I inherited Perdition from John Zagorski and was tasked with taking it to completion. As I took over I helped simplify the complexities of the level that increased player engagements as well as performance. In order to do so, I smoothed the vehicular paths around the perimeter and decreased the number of interiors. In order to help players on foot combat their vehicular enemies, I added some pedestrian exclusive routes that helped them attack or escape from enemy bombardment.

bottom of page